![]() ![]() ![]() Threre’s no official fast way to read mesh data from a C++ module.Best would be if such huge lists had a C++ API or would support the Python buffer interface, so they could be passed to a C++ Python module. Currently they have to be iterated in Python, and there’s one element for each particle (easily millions). There’s no fast way to iterate depsgraph.object_instances and other potentially large depsgraph data structures.The biggest limiting factors for Python addon render engines are, in my opinion:
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